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Age of mythology buildings
Age of mythology buildings










age of mythology buildings

Because of this, Atlanteans have a bit of a defensive edge over myth-heavy armies, since they can (with enough resources) field an entire force of nothing but Heroes.Ītlantean citizen units are also a bit unique, in that they are builders, resource gatherers, and resource drop-points all bundled into one package. What sets the Atlanteans apart is the ability to instantly change any human unit into a Hero unit, as long as the resource and favor price can be paid. But for one exception, the Atlantean human units are almost identical to the other Races’ human units, with the typical infantry, archery, cavalry, and counter-units available. Atlantean myth units include Satyrs, a ranged unit that can hurl several javelins at once, the Automaton, a melee unit capable of repairing fellow Atomata, and the Behemoth, a giant lizard-like siege unit capable of efficiently tearing through enemy buildings. As a Race, the Atlanteans play in a rather straightforward manner, almost feeling a bit more “generic RTS” than the Greeks. It’s just not a Better Thing.Īge of Mythology: The Titans leaves its original Races (the Norse, Egyptians, and Greeks) mostly untouched, and concentrates on brining forth a fourth Race, the Atlanteans. Thankfully, the original game was quite enjoyable, so more of a Good Thing is still a Good Thing. As for “better”, well, in spite of the addition of lots of new units, a new race (the Atlanteans), and a new campaign, AoM: The Titans can’t escape feeling like “more of the same”. It seems the Age of Mythology folks were most definitely trying for “bigger” in bringing us the Titans, the latest addition to the Age of Mythology world.

age of mythology buildings age of mythology buildings

Expansion packs are supposed to make games bigger and better.












Age of mythology buildings